COMPLETE GAME PLAYING INSTRUCTIONS
THE GAME CONSISTS OF…
A board, 6 tokens, Stacks of Books,Keys to Knowledge,“MERCY”
and “GRACE” cards, deeds, play money and dice.
Select a banker. The Banker’s personal account is to be kept
separate from the bank.
Each player selects a token. “MERCY” and “GRACE” cards are
placed face down on the board. The bank gives each player
$1,630.00 as follows: 2-$500’s, 3-$100’s, 3-$50’s, 5-$20’s, 5-$10’s,
Holds money, deeds, Stacks of Books and Keys to Knowledge
The bank pays a player $200 when the player passes “HOME” or
$500 when a player lands on “HOME.”
All money owed to a player due to “MERCY” and “GRACE” cards
and mortgages is paid by the bank.
Begin in the center of the board. Each player rolls the dice and the
player with the highest roll advances to “HOME,” counting this
space as one, and advances the number of spaces indicated on the
dice. A player is subject to the consequences of the space upon
which the token lands. The play then passes to the left.
A player who rolls doubles moves the sum of the dice and is
subject to the possibilities of the space upon which the token
lands. The player then rolls again and moves again. A player who
rolls doubles three times in succession goes to “COURT”
immediately and does not pass “HOME.”
MERCY AND GRACE CARDS…
When landing on any of these spaces a card is drawn and the
instructions are followed. The card is then placed on the bottom
of the deck.
When landing on an unowned property, a player has the option
to purchase that property. If purchased, the player receives a deed
for that property.
If a player chooses not to buy the property, any player may bid any
price to buy the property. The highest bidder receives the deed
for the property.
When landing on owned properties, the owner is paid the rent
required. No rent is collected when properties are mortgaged.
If all deeds of a color group are owned by the same player, the
owner may charge twice the rent for undeveloped properties.
All rents must be requested before the next roll of the dice.
All money required to be paid other than rent and purchase price
of properties is placed in the center of the board.
A player landing on “FIELD TRIP” collects all the money in the
center of the board at that time.
If a player is sent to “COURT,” the player goes directly to “COURT” and does not collect $200. A player’s turn ends
immediately upon being sent to “COURT.”
If a player is not sent to “COURT” but lands on the space during
play, the player is a “HSLDA Member - Just Passing Thru” and
moves ahead as usual on the next turn.
If a player is sent to “COURT,” the player may leave by rolling
doubles in any of the next three rolls. If successful, the player
moves forward but does not roll again.
If a player does not roll doubles within three rolls, the player
places $85 in the center of the board and moves forward the
number of spaces on the third roll.
While in “COURT,” a player may buy or sell properties, buy or sell
Stacks of Books or Keys to Knowledge, and collect rent.
STACKS OF BOOKS...
Stacks of Books are indicated with the small red plastic pieces.
When a player owns all properties of a color group, Stacks of
Books may be purchased for those properties. The first Stack of
Books may be placed on any of the properties. Development of
property must be done evenly. No more than one Stack of Books
may be placed on any property until one Stack of Books has been
placed on each property in that group.
The price for a Stack of Books is shown on the deed for
Double rent continues to be paid on undeveloped property in a
complete color group.
If a player sells Stacks of Books back to the bank, this must be
KEYS TO KNOWLEDGE…
Keys to Knowledge are indicated with the large blue plastic
pieces.When a player has four Stacks of Books on each property
in a color group, Stacks of Books may be returned to the bank and
a Key to Knowledge may be purchased. Only one Key to
Knowledge may be placed on each property.
STACK OF BOOKS SHORTAGES…
When the bank has no Stacks of Books to sell, a player must wait
until Stacks of Books are returned.
Players may sell property to another player as a private
transaction at any agreed price. Stacks of Books and Keys to
Knowledge may not be sold. Property may not be sold if Stacks
of Books and Keys to Knowledge occupy that property.
Stacks of Books and Keys to Knowledge may be sold back to the
bank at half the price paid for them.
All undeveloped property may be mortgaged to the bank. All
Stacks of Books and Keys to Knowledge must first be sold at half
price. Mortgage value is printed on the back of each deed. When
mortgaged, the property deed is placed face down.
No rent is collected on mortgaged property.
To lift a mortgage, the owner must pay the bank the amount of
the mortgage plus 10%.
The condition of owing more than one can pay. All assets are paid
to the creditor and the bankrupt player immediately retires from
the game. If Stacks of Books and Keys to Knowledge are owned,
they must be sold back to the bank at half price.The cash is then
given to the creditor. Mortgaged property turned over to the
creditor cannot be released to the creditor until the amount
of the mortgage, plus 10% interest is paid by the creditor to
A player may not loan money. Only the bank may loan money
If the bank is the creditor and receives the assets, the bank
immediately sells all property taken (except Stacks of Books and
Keys to Knowledge) at auction. A bankrupt player immediately
retires from the game.
THE LAST PLAYER LEFT IN THE GAME WINS!
A SHORT VERSION OF THE GAME…
Before starting the game, deeds are shuffled and four deeds
are dealt to each player. Players immediately pay the bank
the price of property dealt to them. Play then proceeds as in the
regular game. The time of play is one hour. At the end of one
hour, players value their property including: cash, property at the
price printed on the board, mortgaged property at one half the
price printed on the board, and Stacks of Books and Keys to
Knowledge valued at purchase price.This total is their *Treasure.
THE PLAYER WITH THE MOST TREASURE WINS!
*Treasure – this word originates from the Greek θησαυρος;
which is thesaurus, the literal meaning is "a treasure of words."